<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Artist Blog :: Art &#38; Graphic Design &#187; Digital Art</title>
	<atom:link href="http://www.indexartist.com/blog/category/digital-art/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.indexartist.com/blog</link>
	<description></description>
	<lastBuildDate>Wed, 28 Dec 2011 03:29:17 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>How can I sell my digital paintings online?</title>
		<link>http://www.indexartist.com/blog/how-can-i-sell-my-digital-paintings-online/</link>
		<comments>http://www.indexartist.com/blog/how-can-i-sell-my-digital-paintings-online/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 07:31:34 +0000</pubDate>
		<dc:creator>Arnel</dc:creator>
				<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Digital Paintings]]></category>
		<category><![CDATA[Online Sale Art]]></category>

		<guid isPermaLink="false">http://www.indexartist.com/blog/?p=132</guid>
		<description><![CDATA[There are a host of sites that one can sell your artistic creations from. Redbubble, Etsy, Fine Art America, Deviant Art and Ebay are just a few of the sites that an artist can look at. The challenge with selling online is getting noticed or &#8220;found&#8221;. The common perception that ones artistic endeavors will speak [...]]]></description>
			<content:encoded><![CDATA[<p>There are a host of sites that one can sell your artistic creations from. Redbubble, Etsy, Fine Art America, Deviant Art and Ebay are just a few of the sites that an artist can look at. The challenge with selling online is getting noticed or &#8220;found&#8221;. The common perception that ones artistic endeavors will speak for themselves is not at all accurate.</p>
<p>To have a decent chance at all one must have their own site as well as the have a presence on some of the free sites. So buy a domain name, start a blog or put up a site (a WordPress Blog is highly recommended), spend some time learning about basic SEO then write about your art. It is a bunch of work with many new skills you will have to discover but the rewards are well worth the effort.</p>
<p>At Digital Art Academy we have some blogging classes and Digital Painting Forum there are many discussions in the archives about this. Additionally some of the other blogs we talk about like Barney Davey&#8217;s Art Print Issues,  Alyson Stanfields Art Biz Blog and others will have some great information about selling work online.</p>
<p>Be clear about what your work is. There should be no doubt in your buyers mind what they are purchasing whether it is a giclee print or a mixed media original spell out what your client is getting from you.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.indexartist.com/blog/how-can-i-sell-my-digital-paintings-online/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Digital Art Design</title>
		<link>http://www.indexartist.com/blog/digital-art-design/</link>
		<comments>http://www.indexartist.com/blog/digital-art-design/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 03:59:49 +0000</pubDate>
		<dc:creator>Andy Johnson</dc:creator>
				<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Art 3D]]></category>
		<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Wallpaper]]></category>

		<guid isPermaLink="false">http://www.indexartist.com/blog/?p=117</guid>
		<description><![CDATA[What makes Spiral Graphics&#8217; Genetica special is that it lets you build up your textures by combining basic building blocks or &#8220;nodes&#8221;. This recipe-style approach offers huge advantages in that you can non-destructively fine-tune endless variations on a theme all of which are guaranteed to tile seamlessly. Even better, the textures are truly resolution-independent so [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://fantasyartdesign.com/3dgallery/a-digital/3D-images/art3d-rochrcom/GalleryImage04s.jpg" class="alignleft" width="200" height="200" /><br />
What makes Spiral Graphics&#8217; Genetica special is that it lets you build up your textures by combining basic building blocks or &#8220;nodes&#8221;. This recipe-style approach offers huge advantages in that you can non-destructively fine-tune endless variations on a theme all of which are guaranteed to tile seamlessly. Even better, the textures are truly resolution-independent so they can be re-rendered at any size and at any level of detail. In short you can tailor a unique texture perfectly fitted to the job in hand.</p>
<p>The difficulty is that producing realistic end results as different as a zebra skin or a wooden crate can easily involve dozens of different interacting nodes. This has processing overheads, but far worse is the daunting complexity involved. This is the issue that Genetica 2 addresses. To begin with, the program now provides no less than 500 presets ranged into categories such as Cloth, Marble, Plant and Animal and so on. For most textures you can start with one of these presets and the job is already half done.<br />
Possible keyword strings: Fantasy Art 3D Wallpapers software: free star war digital art picture 3d wallpaper. 3d art wallpaper, dark fantasy arts pictures 3d free wallpapers digital gallery. 3d digital fantasy art, pop arts pictures 3d landscape wallpaper web gallery. 3d fantasy arts work, beautiful art pictures 3d wallpaper download surrealism artworks.</p>
<p>       .Reference Resource: <a href="http://fantasyartdesign.com/3dgallery/a-digital/23pictures-3d.htm">Click Here</a> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.indexartist.com/blog/digital-art-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Find Out More About What Is Digital Art</title>
		<link>http://www.indexartist.com/blog/find-out-more-about-what-is-digital-art/</link>
		<comments>http://www.indexartist.com/blog/find-out-more-about-what-is-digital-art/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 03:58:05 +0000</pubDate>
		<dc:creator>Claudia</dc:creator>
				<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://www.indexartist.com/blog/?p=89</guid>
		<description><![CDATA[Knowing what is digital art first depends on how you define the term. When people think of the term, they generally think about the image, most likely of a beautiful landscape being considered on of people in a gallery. Digital art is essentially an umbrella term for anyone and anything that uses a computer in [...]]]></description>
			<content:encoded><![CDATA[<p>Knowing what is digital art first depends on how you define the term. When people think of the term, they generally think about the image, most likely of a beautiful landscape being considered on of people in a gallery.</p>
<p>Digital art is essentially an umbrella term for anyone and anything that uses a computer in its creation. This includes a variety of media for interesting ideas that you may not expect to see. While it does cover pictures and photography, it also covers video games, movie special effects and so forth.</p>
<p>People may find the concept of a video game being a work of art a strange idea to get their head around. The movie critic Roger Ebert argued that the goal orientated nature of the video game meant it could never actually be on the level of a great feature film or piece of music.</p>
<p>This however is not necessarily the case. The world of film is relatively new in terms of art at just over a century old. When the first films came out, they were regarded as a novelty. There was no attempt at narrative, the most famous example being people diving away from a steam engine.</p>
<p>In recent years, artists have used video game programming to subvert the very goal orientated medium that Roger Ebert refers to. A recent example began like a typical problem solving puzzle game, asking the gamer to guide people onto a train, ensuring they can get in, prising open doors and so forth. It is only at the end of the game that it is revealed that these people are being taken to a concentration camp. This then provokes a reaction in the gamer, a stark and disturbing reminder of the power of instruction.</p>
<p>The advent of cheaper computers and art programs has also led to creative users to change the very medium that the games are a part of. These are known as machinima and these are effectively a kind of cross between computer animation and digital puppetry. Again, these videos often subvert the genre of the game. One famous example consists of the heroes of a shooting game taking part in a chat show in between gun fights!</p>
<p>This kind of manipulation also extends to other areas. Digital imaging software now allows people to create new images from photography. In some cases, their use has been quite controversial. In fashion photography, the process known as airbrushing removes perceived imperfections on a model, creating a false representation of their looks. Many groups are concerned that the presence of these images can have a negative effect on body perception.</p>
<p>As well as the images themselves, which means that the production process has become more sophisticated. In recent times, the imprecise nature of using a mouse to create artwork on a computer has been replaced in favour of graphics tablets, that work more in the style of an old fashioned drawing pad.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.indexartist.com/blog/find-out-more-about-what-is-digital-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Know More About Digital Art Technology</title>
		<link>http://www.indexartist.com/blog/know-more-about-digital-art-technology/</link>
		<comments>http://www.indexartist.com/blog/know-more-about-digital-art-technology/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 08:02:24 +0000</pubDate>
		<dc:creator>Andy Johnson</dc:creator>
				<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[Digital Artist]]></category>

		<guid isPermaLink="false">http://www.indexartist.com/blog/know-more-about-digital-art-technology/</guid>
		<description><![CDATA[If you are interested in pursuing a course in digital art from a digital arts engineering college, you need to know more about what digital art school is all about. Digital art school is generally the place where you will be trained in the use of computer to create art in digital form. It is [...]]]></description>
			<content:encoded><![CDATA[<p>If you are interested in pursuing a course in digital art from a digital arts engineering college, you need to know more about what digital art school is all about. Digital art school is generally the place where you will be trained in the use of computer to create art in digital form. It is more of contemporary art using the methods of digital media and mass production. The use of digital technology on art has also brought new art forms such as digital installation art, net art, and virtual reality.</p>
<p>Digital installation art is the use of three-dimensional works to transform perception of a particular space. Installation artworks have been constructed in galleries and museums and in other places. This style incorporates a wide range of materials like new media (sound, video, performance, virtual reality) and internet. Many of the installations are designed to exist only on the space created.</p>
<p>Net art is the use of the internet as the platform in which to create art. The artists who apply this are called net artists. This form of art is most often participatory, interactive and multimedia based. However, it does not refer to art that has been uploaded to be viewable on the internet. It purely relies on the internet for it to exist. Virtual reality is a simulation technology that allows interaction between the user and the computer-simulated environment whether real or imaginary. The visual experiences are displayed on computer screen or on stereoscopic displays. It also includes the Additional information such as sound through speakers, etc.</p>
<p>This art field includes digital photography, computer graphics, and computer assisted painting. All these are very interesting field to pursue in a digital art school. You can enroll to the digital arts engineering college for all this and much more. Digital arts engineering college prepares the student to an exciting career as a digital artist.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.indexartist.com/blog/know-more-about-digital-art-technology/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Career In Digital Art</title>
		<link>http://www.indexartist.com/blog/a-career-in-digital-art/</link>
		<comments>http://www.indexartist.com/blog/a-career-in-digital-art/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 09:28:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Career]]></category>
		<category><![CDATA[Photoshop]]></category>

		<guid isPermaLink="false">http://www.indexartist.com/blog/?p=58</guid>
		<description><![CDATA[If there is one thing that has survived the test of time and has proved to be victorious time and time again because of the frequency of its use, it is art. There is no limited, exact definition of art because it encompasses so many different things and involves so many elements in our lives [...]]]></description>
			<content:encoded><![CDATA[<p>If there is one thing that has survived the test of time and has proved to be victorious time and time again because of the frequency of its use, it is art. There is no limited, exact definition of art because it encompasses so many different things and involves so many elements in our lives that you can&#8217;t pin it down to one set definition. Simply put, art is the product of things that invoke certain feelings or emotions. </p>
<p>It is found in simple everyday objects that we use, although we fail to acknowledge it as a product of art. Common household items such as a cell phone, your blender, your dishware and cups, your television, and your couch are all children of its mother, art. Without a model or structure that the person needs to use to construct the object, then there is no end result. All items need to start off somewhere, as a sketch, a doodle, a 3D-rendered image on computer software. If you are a video gamer, a moviegoer, a cartoon watcher, or a TV viewer and have wondered how to produce those same images, then perhaps a career in the digital art field might just be for you. Digital art is just another extension of art, and it relies on electronic means to be developed. </p>
<p>As the world heads towards an age of electronics and technology only continues to advance more and more by the day, the demand for people who have experience and the know-how to be on the production team of a highly anticipated blockbuster computer animated film or being employed by an electronics mogul that specializes in video games, electronics, appliances, and other paraphernalia is in high demand. Can you imagine working on the main villain&#8217;s costume and special effects of an upcoming superhero film or creating the next blockbuster video game? </p>
<p>Unless you are self-taught, have an excellent portfolio to back the skills that you learned, and can show that you have what it takes to make it with a digital arts company, then you will need to go to school for this sort of thing. Most local community colleges offer entry and intermediate digital arts classes that specialize in Adobe Reader and Photoshop and basic computer programming. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.indexartist.com/blog/a-career-in-digital-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Digital art tools for beginners</title>
		<link>http://www.indexartist.com/blog/digital-art-tools-for-beginners/</link>
		<comments>http://www.indexartist.com/blog/digital-art-tools-for-beginners/#comments</comments>
		<pubDate>Wed, 24 Oct 2007 03:37:28 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Digital Art]]></category>

		<guid isPermaLink="false">http://www.indexartist.com/blog/?p=7</guid>
		<description><![CDATA[Summary: A basic guide for the beginner artist to the less expensive but quality 2D and 3D tools on the market today. Every now and then I&#8217;m asked what art tools I can recommend. I certainly understand how anybody new to the field might have trouble finding the right tools. These days there is a [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: A basic guide for the beginner artist to the less expensive but quality 2D and 3D tools on the market today.</p>
<p>Every now and then I&#8217;m asked what art tools I can recommend. I certainly understand how anybody new to the field might have trouble finding the right tools. These days there is a lot of art software out there. From tiny tools that will only render you a logo, to large, multi-purpose, expensive and complex programs that can do almost anything.</p>
<p>They all look great on the outset and have plenty of cool features. But which tool is right for you? How much and what functionality do you need? How much are you willing to pay for it? This article will help you find answers to such questions, and hopefully save a lot of time and hassle.</p>
<p>Art tools</p>
<p>Generally there are two types of art tools: 2D and 3D. 2D tools let you paint or draw on a flat surface just like painting or drawing on a piece of paper or canvas. 3D tools are different. Here you create in three dimensions. The best way to understand how this works is to simply try it yourself. Download a demo of any 3D tool along with a basic tutorial, and experiment.</p>
<p>For a beginner, it&#8217;s better to start with an inexpensive, popular tool that will teach solid fundamentals of the digital art creation process. Popular tools have larger user base, introduction books, many free tutorials and forums to turn for help. Therefore I decided to concentrate on the more common tools that cost less than 1000 USD. These are quality tools that will provide you with plenty of creative power.</p>
<p>The software I suggest here are mature tools that I either use(d) myself or know they are solid through their reputation. Generally they all do the same thing &#8211; help you create images. The main difference between them is how they work and how much they cost. I won&#8217;t cover vector-based tools as I have no experience in that domain.</p>
<p>2D painting tools</p>
<p>There is no point in writing much here except that sooner or later you will need one of those. If only to do minor fixes to your 3D renders. Starting with Gimp might be a good idea since it&#8217;s free and is available for Linux, Mac OS, and Windows. Photoshop and Painter are probably the most popular 2D tools among digital artists.</p>
<p>GIMP &#8211; many effects and filters; free; working in hi-resolution can be slow.<br />
Painter &#8211; targeted at digital painters; famous for its rich set of natural brushes; can be slow when working in hi-resolution.</p>
<p>Photoshop &#8211; the most popular photo editing software on the planet; fast; many free and commercial plugins available.</p>
<p>All-round 3D tools<br />
You should get one if you are serious about learning 3D art. An all-round 3D tool will teach you how to create and think in 3D. Any of these will let you do almost anything: characters, architecture, landscapes, objects, special effects, etc.</p>
<p>Blender &#8211; available for many operating systems; free; documentation can be lacking in some areas; somewhat unusual interface.<br />
CINEMA 4D &#8211; somewhat easier to use; not nearly as feature rich as the others; flexible interface.<br />
Lightwave 3D &#8211; a rather unusual interface (no icons, only text buttons); famous for its high rendering quality; used in production of many Hollywood movies.<br />
SOFTIMAGE | XSI Foundation &#8211; the low-end version of Softimage; widely used in the film, gaming and advertising industries; a limited and watermarked version available for free.</p>
<p>These are powerful tools that take time to learn. Master one of them and you probably won&#8217;t need to learn another one.</p>
<p>Special purpose 3D tools</p>
<p>There are many 3D tools which specialize in particular domain, like character or landscape creation. Because they are highly optimized for doing one thing, the end result can be better, or at least easier and quicker done, compared to an all-round tool.</p>
<p>They are typically much easier to use and get started with. Frequently providing the user with pre-fabricated ready to use assets that can be easily manipulated. This allows for a very rapid development process and saves plenty of time and effort.</p>
<p>There is a flip side to this however. The high specialization factor makes such images often have the same overall look and feel. The wide use of pre-fabricated assets further eliminates originality. The ease of use makes such tools accessible to anybody &#8211; artist or not. As a result many online galleries are literally flooded with endless, similarly looking, unoriginal images that get quickly boring to look at.</p>
<p>Having said that, there certainly is a special place for such tools in 3D artist&#8217;s tool box. If used wisely, they can act as a valuable supplement to your all-round 3D tool. I have often used Bryce for landscape creation, rendered the rest in 3DS Max and combined it all in Photoshop. Such procedure, if done well, will enable you to create unique work that is original and bears no apparent resemblance to the special purpose tools involved.</p>
<p>3D landscape tools<br />
Bryce &#8211; sleek interface, but not very practical; renders quite fast; easy to use.<br />
MojoWorld &#8211; fractal-based; generates whole worlds, as opposed to single landscape; rendering not that fast.<br />
Terragen &#8211; very realistic rendering; a freeware version available for non-commercial use; slow rendering.<br />
Vue Infinite &#8211; quite realistic rendering; advanced lighting and atmosphere features; very capable at generating landscapes with plants.</p>
<p>3D character tools<br />
DAZ | Studio &#8211; easy to use; limited; rather slow interface;<br />
Poser &#8211; easy to use; sleek interface, but not very practical; unstable;</p>
<p>Final thoughts<br />
There are of course many other tools out there. I feel that the tools I described here are mostly suitable for beginners. Once you become more experienced, you&#8217;ll know your needs much better and will find your way to other tools.</p>
<p>While trying these tools keep in mind that we are all different. A tool that works great for one person may not work at all for another. Every tool out there has been created by people who them selfs have preference/biases regarding how a tool should work, look like, behave, etc. So the best strategy is to download a demo and try it for some time. If it doesn&#8217;t suit you, try another one until you find one that you like.</p>
<p>Finally, remember that all software are merely tools. It&#8217;s the user of those tools that makes all the difference. A novice, even when given the most powerful software in the world, will still produce poor results. On the other hand, a talented, experienced and dedicated user can produce great results using low-end tools. The more skilled you become, the more you can use that to your advantage.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.indexartist.com/blog/digital-art-tools-for-beginners/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

